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eve online recon ships

Fitting: The Curse uses neuts instead of guns, although it has drones for a bit of damage when needed. Four medium neuts are the first thing to be fitted, and will hit like large neuts with Recon 5. Some small neuts can also be fitted, since once the opponent’s cap has been emptied the small neut will be enough to keep it that way, especially with its fast cycle time. An MWD is fitted for speed: Once the enemy has been neuted this can be turned off along with the medium neuts to regain capacitor. Strangely for an Amarr ship, the curse fits a decent shield tank and rigs, and a medium cap booster to help with cap problems. A power diagnostic unit will help fitting problems and nanofibers boost the speed. A warp disruptor and tracking disruptor also get added, to keep the target in place and reduce some of the dps while they are being neuted.

Fitting: Again, we fit a covops cloak, sensor booster, MWD, disruptor and a shield extender. Two webs and one painter form the main utility, and there is more of a focus on speed in low slots. A damage control/shield extender rigs can be added for tank.
Fitting: Starting with a covops cloak and MWD, a Falcon adds five ECMs. A rainbow fit is recommended for increased range and strength, and the fifth slot should be Caldari-specific since opposing Falcons are your main enemy. A shield extender will keep drones at bay for slightly longer, and there will be many drones. ECM range rigs are suggested, and gun slots should be fitted with whatever fittings you have left – either railguns for a bit of range and added damage, or smartbombs to deal with drones.

Fitting: Two small missile launchers (with barrage) and two autocannons get fitted – the Huginn needs to be able to cope with frigates too. Two webs, a warp disruptor and a tracking disruptor form the ship’s utility. A MWD and large shield extender get added next, with a DCU for tank. Gyrostabilizers and autocannon range rigs finish the fit with a bit of extra damage.
The Huginn is similar to the rapier with pretty solid dps and not much tank. Many prefer the rapier simply for the covops ability. The Huginn gets fitted with a tracking disruptor rather an a painter since it’s more useful: a Huginn can find a powerful turret ship, disrupt ranges and then sit outside of them with webs keeping the target in place.
Fitting: Three sensor dampeners, an MWD and disruptor for utility, small shield extender for incoming drones. A medium cap booster with 400s gives the Lachesis about 1min30sec of cap. Heavy missile launchers with railguns as secondary weapons are fitted for damage with a ballistic control system, and explosive drones/arbalest missiles can cover different damage types effectively. A power diagnostic helps with power fitting problems, and shield rigs and a DCU finish off with some tank.
Other skills needed for fitting:
The Curse is a really powerful ship when used right. With the right skills and fittings, the Curse can use medium neuts at 30-35km, or a large neut at 70km, and can empty a battleship’s cap in a few cycles. With decent drone damage and speed, the Curse hits like a beast. It has some cap problems, and good cap/recon skills will be needed to help. Recon 5 is especially recommended for Curse pilots.

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Recon Ships 101 This is a deprecated class syllabus, intended as historical record for the teaching department. Creating syllabi is no longer our process for new classes, and no