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automated melon farm

  • Thus, hydrated farmland adjacent increases growth rates of stems and production rate of fruit, having the same stem type adjacent to the stem (unless in rows) reduces growth rates and fruit production, light level 9 in the block above the stem is required for any growth, etc.
  • The maximum probability of fruit production from a single stem would, therefore, require a stem in hydrated farmland with hydrated farmland on all eight sides, with four of those farmland blocks remaining unplanted (the corners may be planted with some other crop). Practical farms will often accept reduced per-plant production rates (⅔, ⅓, or even ⅙ of the maximum) for greater space efficiency and ease of harvest.

The attempt to grow a fruit happens when the mature stem would grow again (to “phase 9”) and is not already adjacent to an instance of its fruit. First one of the four sides is chosen. In Bedrock Edition, the preference is: west, east, north, south. That is, if the block to the west of the stem is available, the fruit will grow on that block. If not, the block east of the stem will be checked, and so on. In Java Edition a random side is picked. If this space is suitable (empty with dirt, grass, podzol, farmland, or coarse dirt beneath) the fruit is created. Bone meal will not force fruit production.
Melons and pumpkins use essentially the same mechanics for growth and can be easily farmed with the same techniques. Once the plants are mature, they will provide a steady supply of fruit for your needs.

Note: Pre-1.13 players must put the whole pumpkin in a crafting area and craft it into 4 seeds.
This section contains suitable layouts for farms that must be manually harvested. The percentages given are space efficiencies. Parenthesized values are theoretical maximums, which assume that there are free blocks surrounding the farm for the border plants to place melons. The maximum possible efficiency for any melon or pumpkin farm is 50% (one fruit per stem). Spaces, where fruit can occupy two or more stems, will reduce the efficiency and yield. Question-mark blocks indicate that anything could be put in that spot—perhaps lighting, or other crops such as wheat, carrots, or potatoes. You will probably want to cover the water with a slab, a lily pad or a carpet.

  • Pumpkins can be found growing “wild” in any biome with grass. [note 1]
  • Melons can be found growing “wild” in jungles. [note 2]
  • Pumpkin and melon seeds can both be found in minecarts with chests inside abandoned mineshafts, and in chests in dungeons.

Both sorts of fruit will revert farmland below them to dirt when they grow. Pumpkins can most easily be harvested with an axe, and will drop whole as items. Melons can be broken quickest using an axe. They will also break faster using a sword but at the cost of double durability. While melons grow as blocks, the melons are broken into 3–7 slices by harvesting (unless a Silk Touch tool is used). In both cases, the harvested fruit can be crafted back into seeds. Harvesting mature stems will also produce seed (1–4 per stem), but it is faster to wait for the already-mature stem to grow a fruit than to regrow a mature stem from seed.
If you do have a whole pumpkin or melon, but no seeds, simply place the pumpkin in a crafting grid, which yields 4 seeds, or, alternatively, place the pumpkin somewhere and use shears on it. The melon drops melon slices when mined, which yield 1 seed each when putting in a crafting area.

To begin farming, seeds must first be found. You can either find seeds in chests or find whole melons or pumpkins and craft them into seeds.

Tutorials/Pumpkin and melon farming This is a tutorial on how to farm pumpkins and melons, both manually and automatically. For other types of farming see Farming. Contents Growth mechanics